LIGHT
10Cyber Eternity Dragon
Archetype:
Cyber Dragon
ATK:
2800
DEF:
4000
View:
7585
1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
Cyber Eternity Dragon — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 62 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion
Why it scores here
Cyber Eternity Dragon is a Fusion end-board piece: its 10 recorded combos all contain it, with an average power index of 99 and boards of 3-4 end monsters and 2-3 bosses, which earns the combo_conversion score. Its protection clauses only apply under a Machine Fusion in the GY, and the text blocks card effects only, not battle destruction, so the score stays moderate. The 2800 ATK and 4000 DEF earned nothing; the card's value is the Fusion body and its recursion clause, not its stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Fusion Summon with Cyber Dragon plus two Machines; it is present in all 400 sampled decks, but combos show no starter or searched role, so it is reached through the engine rather than as a searched route (observed). |
| Combo & Conversion | 80 | Appears in 10 of 10 recorded combos with average power index 99 and boards of 3-4 end monsters and 2-3 bosses (observed). |
| Resource Economy | 45 | Net card advantage of 4-6 appears in the example boards, but the card itself has no refuel or draw clause; its advantage comes from the boards it completes (observed, inferred from text). |
| Effect & Interaction | 40 | Gives conditional protection from opponent card effects (targeting and destruction) with no negation or removal; the protection is conditional on a Machine Fusion in the GY (verified from text). |
| Material Utility | 35 | A Light Machine Level 10 Fusion body; there is no material role usage in the combo data, so its material value is inferred from race and attribute only (inferred). |
| Resilience & Flexibility | 60 | Its GY Special Summon for a Cyber Dragon when sent by an opponent card, and its GY banish that protects other Fusions for a turn, give recursion and multi-zone value (verified from text, observed in combos). |
| Deck-Building Efficiency | 50 | Single-copy usage in 393 of 400 decks (observed); it takes a Fusion slot and depends on the Cyber engine for its material, but it is not a garnet or a lock (inferred). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Combo_conversion is high: 10 of 10 recorded combos include it, with average power index 99 (observed).
- Recursion clause: a Cyber Dragon can be Special Summoned from hand, Deck or GY after an opponent card sends it to the GY (verified from text).
- Protection clauses against opponent card effects under a Machine Fusion in the GY (verified from text).
Weaknesses
- Protection is conditional on a Machine Fusion in the GY and does not cover battle destruction (verified from text).
- No negation or removal; its effect_interaction score stays moderate.
- No starter or searched role in combo data (starter role 0%, searched-for role 0%), so it depends on the engine to reach the field (observed).
Counters / choke points
- Battle destruction, which the protection clauses do not cover (verified from text).
- Interruption before the Fusion Summon resolves, which stops the body from arriving (inferred).
Best use
Boss / end-board Fusion with recursion. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion requirement: 1 Cyber Dragon + 2 Machine monsters; protection and recursion clauses from card text.; Copies: 393 of 400 decks run 1 copy (observed).
- Observed: Present in 10 of 10 combos, average power index 99, boards of 3-4 end monsters and 2-3 bosses.; Present in 400 of 400 sampled decks, with the top partners listed in evidence.
- Inferred: Material value as a Light Machine Level 10 Fusion; no material role data exists.; Interruption before the Fusion Summon resolves as the main counter.
- Data gaps: no banlist token — assumed 3 copies (unlimited) no material role, payoff role or end-board appearances role tagging in combo data (all counts are 0) no rulings or metagame sample supplied






